Monday, July 29, 2013

Rogue Trader Gaming (With Nuclear Renaissance Rules)

I think it comes as no surprise, if I tell you, that we are a couple of folks who really like the Warhammer 40K universe and the models (at least the old ones).On the other hand the rules doesn't really do it for us at all. I won't get into details about all the things we don't like about modern 40K gaming, but the main problems are the huge amount of models needed, the general tournament oriented attitude and competetive approach towards gaming.

We have previously tried out Rogue Trader by playing Battle at the Farm, the scenario included in the original rulebook. Things didn't really work out that well. The system is great in the ways that it is narative, very open and free, but the rules are heavy and kind of hard getting into. So before going back to Rogue Trader gaming we decided to try and play some games using Nuclear Renaissance from Ramshackle Games.

Priviously we have played some post apocalypse games using Nuclear Renaissance and that worked out really well. We already played these games using a mix off all sorts of miniatures, which also included old Rogue Trader models, so we knew it would be possible to at least play succesful games with the Nuclear Renaissance rules and after the succesful Kickstarter funding of Tome of Tridlins (Nuclear Renaissance expansion) it was time to give it a go again.

Since one of my usual gaming buddies, Thorbjørn, just painted up some Rogue Trader Orks (See more at Dr. The Viking's Miniature Games Hell) it was obvious that we should do a classic Marines vs. Orks game.

After re-reading the rules we worked out some profiles for the Marines, Orks, Gretchin and their weapons and then we plunged right into the game!

"A mysterious space craft has suddenly appeared by a small Imperial research facility in the wastes. Investigation has shown that the space craft was hostile and a small band of Ork pirates have taken over the settlement.
As the station is in posession of some very important research results a nearby scouting squad of World Eater marines is sent to recover the documents and anything else important. They are accompanied by a scientist who has been working on the secret project."

The Orky menace at the captured research facility.

The scientist accompanied by a squad of World Eater marines.

The Orks are allerted and move into positions for taking on the marines.

Marines slowly advancing towards the shuttle.

An ork sentry shoots the marine commander with a lucky bolter shot.

The marines loses his armor and at that point we decided to end the game.

Well, that was ceartainly something else. The game was a test to see if the rules would work out for Rogue Trader gaming and in conclusion we decided that the rules worked out fine. But we still had some troubles with the game. We had already chosen to ignore the part of the rules about how to build up your gangs, so when we when we chose the profiles and equipment of the characters we just chose whatever sounded like it was fitting for marines and orks and this didn't really work out. We made up power armor and bolters by mixing different weapon and armor profiles and upgrades and in the end I think some of those things was just too powerfull.

We have not given up on trying out Nuclear Renaissance for Rogue Trader gaming, but we do need to work on the profiles of the equipment and such.

The problems we did encounter was mainly my fault, since I was in charge of reading the rules and making the chracters, and generally I have no idea if rules and things work out before I have tried out a game or two. But I think this first game has given me a pretty good insight in what things we need to change and I am sure that next time we give it a go it will already be much better.

Doing a project like 40K in another set of rules is always going to be a matter of balancing fluff against what will make a fun game and in the end I hope we will be able to make ourself a Nuclear Renaissance list tweaked for our likings and list of profiles for standard marines, orks, eldar and the classic weapons like bolters, chainswords, shuriken catapults and so on.

Saturday, July 27, 2013

Wasteland Lizards

I am always looking for critters and creatures which can be used as random encounters, wasteland dwellers, exotic pets and so forth. So when I started gaming Post Apocalypse some of the first thing I painted was a couple of pet lizards, for one of my gangs. Since then I have added some more to the lot and I decided to paint the new ones and re-paint the old ones, so they would look up to date.

At dusk the cold-blooded creatures come out to hunt.

Nothing is too big a prey, when you have a poisonous bite.

The lizards are a mix of old Warhammer Fantasy lizard swarms of some sort. I doubt they are very rare or hard to find, but I think they make a good addition to my growing collection of wildlife.

Wednesday, July 17, 2013

Living Steel (Leading Edge Games)

Leading Edge Games might be familiar to many miniature gamers, since they made miniature ranges for the Alien, Terminator and Predator movies and some Gothic Horror stuff too. But they also did a sci-fi roleplaying game called Living Steel, for which they made some pretty awesome miniatures.

I first came to know about Living Steel when I found these power armoured sci-fi lizardmen on ebay and of course I had to buy them and try to find out more about the miniatures and the game. As it turned out it was almost impossible to find any info or images on the miniatures, but with some patience and luck I have been able to get the two boxes, which I found most interesting, namely the Dragoncrest (which are those power armoured lizardmen) and the Larden (which are an enslaved race of saurians or such).

So far I have painted up the first three Dragoncrest I bought. My first problem was, they come with a pretty thick integral base and I wanted to base them on GW style bases, like my other sci-fi. I was reluctant to cut up the miniatures, since they are hard to come by and all, but then I realized, that the integral base was about the same height as a GW base and actually would fit inside a GW base, if I cut the GW base up.

Here I cut out the GW base.

Fitting the miniature inside with some greenstuff.

And here are the first three finished Dragoncrest.

An Astropath, with an escorte of Dragoncrest bodyguards, seek out a wasteland cult.

I think, that once based on GW style bases, they size up pretty good with the Rogue Trader stuff and who is to say what size a space Lizardman is anyway?

The Dragoncrest are apparently a noble but warlike race, they are equipped in the most advanced and modern form of power armour and comes armed with the deadliest handweapons available. I don't know how this will fit into the Rogue Trader universe, but I guess they will stat up like a marine or so, maybe with a few bonus' or something.

Below I have taken some photos of the Dragoncrest and Larden box art and boxed miniatures. Some of the Larden have had their bases cut a bit and have been base-coated, but once I have given them GW style bases I guess it won't be noticed.